MATTHEW BROKING
Technical Designer
Real-Time & Immersive Systems

The Style Studio


 
Launch the Configurator ⤴



Ownership & Contributions


  • Built and led a modular closet configurator in Unreal Engine 5 from the ground up, architecting Blueprint-driven systems that support over 94 billion configuration combinations

  • Delivered stable 60 FPS pixel streaming performance (up to 120 FPS locally) while integrating dynamic meshes, real-time lighting, and Movie Render Queue for marketing-quality renders

  • Shipped a production tool serving 100K+ monthly visits, supporting both consumer customization and internal marketing workflow




Rooms






Process & Systems


Technical Architecture
  • Structured the Blueprint class hierarchy to separate configuration logic from visual representation, allowing new closet modules to be added without touching core systems
  • Built a centralized data table schema linking SKUs, mesh references, and material variants, reducing the need for manual asset wiring per product
  • Implemented a rules-based validation layer to prevent invalid part combinations (e.g., incompatible finish and module pairings) before render

Customization Systems
  • Developed a part-swapping system using dynamic mesh switching tied to UI selection state, allowing real-time visual updates without reloading scenes
  • Created a finish and material variation system supporting swatches, textures, and lighting response changes on the fly
  • Designed layout logic to handle modular resizing and repositioning of closet components while maintaining collision and spacing constraints

Performance & Pipeline
  • Profiled and optimized draw calls, material instancing, and LOD settings to maintain frame stability under pixel streaming constraints
  • Tuned streaming and memory management to support high-resolution assets without sacrificing load times for end users
  • Set up Movie Render Queue presets for consistent, repeatable marketing render output across configurations

Cross-Functional Support
  • Worked directly with marketing to translate configurator states into render-ready scenes for campaign use
  • Iterated on UI/UX flow based on internal stakeholder feedback to streamline the customer-facing configuration experience



Internal Tool Demo



Internal version with all features enabled;
  • Movie Render Queue enabled to render real-time scene adjustments directly from the application.
  • Real-time editing of lighting, room materials, and all closet configuration options.



MATTHEW BROKING
Technical Game Designer Real-Time & Immersive Systems

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