Responsible for:
- Designing core game play mechanics
- Physics based shooting system with auto assist
- Game play loops and rules for 1v1, 2v2, and Horse game modes
- Jumping / Dunking system
- Asset optimization
- Blueprint optimization for better multiplayer performance
- UI/UX using UE4’s UMG features
- Modular assets and materials used throughout all maps
- Master materials and Uber materials
- Game assets using Maya, Substance, & Adobe Suite
- Identify and optimize resource heavy bottlenecks
- Adjust existing C++ engine/plugin code for our needs
UI work
- Avatar Customization System
- Modular Jersey material for username and number integration
- UI for player statistics and stat data integration
Modular Court System and Materials