MATTHEW BROKING
Technical Designer
Real-Time & Immersive Systems



Responsible for:
  • Designing core game play mechanics
- Physics based shooting system with auto assist
- Game play loops and rules for 1v1, 2v2, and Horse game modes
- Jumping / Dunking system
  • Asset optimization
  • Blueprint optimization for better multiplayer performance
  • UI/UX using UE4’s UMG features
  • Modular assets and materials used throughout all maps
- Master materials and Uber materials

  • Game assets using Maya, Substance, & Adobe Suite
  • Identify and optimize resource heavy bottlenecks
  • Adjust existing C++ engine/plugin code for our needs




UI work
    • Avatar Customization System
    • Modular Jersey material for username and number integration
    • UI for player statistics and stat data integration



Modular Court System and Materials




MATTHEW BROKING
Technical Game Designer Real-Time & Immersive Systems

Home

Game/UX Design
    The Style Studio
    Twin Peaks VR
    Pickup Basketball
    Circuit Breaker
    VR Testing Ground
    Target Practice

Art
    Richi Foundation
    Flooded Strand
    Terrarium
    Shrine

    Bert’s Liquor
    Picasso 2