MATTHEW BROKING
Technical Designer
Real-Time & Immersive Systems

Twin Peaks VR

An immersive, first-person adventure game that lets players explore iconic locations from the series.
Developed by Collider Games and Showtime.



Responsibilities


  • Profiled UE4 VR levels to identify CPU/GPU bottlenecks
  • Optimized rendering, lighting, and asset complexity for VR
  • Implemented LODs, texture size management, and shader complexity reductions to meet Oculus’ Store 90 FPS targets on legacy GPUs
  • Validated performance across multiple levels and builds
  • Designed and iterative level notes from Showtime producers, refining pacing, clarity, and experience quality per level
  • Additional textures assets
  • Digital marketing assets using Unreal Engine Sequencer