Architected a modular closet configurator in Unreal Engine 5 using Blueprint-driven systems
Designed data table–driven asset management for scalable product expansion
Enabled dynamic layout customization, part swapping, and finish variations
Optimized performance using Unreal Engine profiling tools to sustain stable 60 FPS when pixel streaming (FPS capped at 60* Acheived upwards up to 120FPS)
Supported 94+ billion configuration combinations for highly personalized design
Integrated dynamic meshes and real-time lighting tools for accurate, flexible visualization
Enabled real-time generation of high-quality marketing renders using Movie Render Queue
Delivered a polished tool supporting consumer customization and internal marketing workflows
Internal version with all features enabled;
Movie Render Queue enabled to render real-time scene adjustments directly from the application.
Real-time editing of lighting, room materials, and all closet configuration options.
Rooms
MATTHEW BROKING Technical Designer Real-Time & Immersive Systems