MATTHEW BROKING
Technical Designer
Real-Time & Immersive Systems

Closet Configurator



Consumer build focused on core functionality

 ︎ Try it HERE ︎




Responsibilities



  • Architected a modular closet configurator in Unreal Engine 5 using Blueprint-driven systems

  • Designed data table–driven asset management for scalable product expansion

  • Enabled dynamic layout customization, part swapping, and finish variations

  • Optimized performance using Unreal Engine profiling tools to sustain stable 60 FPS when pixel streaming (FPS capped at 60* Acheived upwards up to 120FPS)

  • Supported 94+ billion configuration combinations for highly personalized design

  • Integrated dynamic meshes and real-time lighting tools for accurate, flexible visualization

  • Enabled real-time generation of high-quality marketing renders using Movie Render Queue

  • Delivered a polished tool supporting consumer customization and internal marketing workflows






  • Internal version with all features enabled;
    • Movie Render Queue enabled to render real-time scene adjustments directly from the application.
    • Real-time editing of lighting, room materials, and all closet configuration options.





    Rooms